Project type: End-to-end mobile application
Role: UX designer (reported to Alan Healy, Founder & CEO, Padel India)
Industry: Sports Tech, Media & Entertainment
Tools: Figma, Miro, Zoom
Duration: Q1 2023 - Q4 2023
Players face challenges in discovering the right partners, booking courts seamlessly, and staying updated with events, resulting in a disjointed and underwhelming playing experience.
Objective: Understand users, their behaviors, and pain points in the context of sports networking and booking.
Objective: Crafting a clear problem statement based on gathered insights.
Problem Statement:
Players face challenges in discovering the right partners, booking courts seamlessly, and staying updated with events, resulting in a disjointed and underwhelming playing experience.
User Personas
Objective: EGenerate solutions that meet user needs across all touchpoints.
User flow
Objective: Translate ideas into tangible experiences for feedback and iteration.
High-fidelity Mockups
Objective: Validate assumptions, gather real user feedback, and iterate.
The success of Pi Play highlights the importance of combining community, utility, and personalization in a niche sports app. This project taught me the value of empathy-driven design, iterative prototyping, and designing for network effects in community products.